Willhill - Play Skill Games
Backgammon is an ancient game of skill and chance combined into one magnificent game.
Backgammon Like Willhill has been around forever willhill are an internationally known and respected company who take looking after customers to the highest level.
At William Hill you can test your skills against players from around the world or you can play against what willhill calls their 'Bots' these bots are available to play against regardless of your skill levels.
William Hill Skills games including Backgammon offer a variety of two-player Cash or Free games, or if your feeling adventurous you can join in regular multi-table tournaments.
Create Your Own Table
You are not limited to the tables shown in the skills lobby you can create your very own table specifying the type of Game, the Rules, Wager and Opponent of their choice.
How do you create your own table well in the Backgammon lobby, click on Create New Table button, you are then offered a variety of options make your choice. Which can include who you wish to play against, wether a particular person or one of the bots.
Your game will then become listed in the lobby when another player or bot joins you a pop up will notify you, you access your table by clicking on the green tick in the bottom left hand corner of the lobby, could they make it any easier for you.
Hypergammon is a variation on Backgammon. Instead of beginning with 15 checkers, players start with only three on the 22, 23, and 24 places. As in backgammon, the three pieces must be moved around the Board to the players' Home sections and then born off. All other rules are exactly the same.
Basic Game Instructions - Willhill
Timer: Always be aware of your Timer this is in the top right-hand corner of the game window during Backgammon. It is a single bar split into two colours; green is your 'Move Timer' and orange your 'Time Bank'.
The Move Timer counts down first and gives you 15 seconds to either roll the dice or make your move.
If the Move Timer runs out, the Time Bank then starts to count down. The Time Bank starts at 20 seconds but is built up during the game to a maximum of two minutes by making your moves as quickly as possible. Every move you make within your Move Timer increases your initial 20 second Time Bank by five seconds. When your Time Bank approaches zero, the timer bar will flash and give you an audible warning. If it reaches zero, you will forfeit the game.
To move your checkers: left-click and hold to drag a checker around the Board or double-click for the checker to move automatically. To help you, the game will highlight all the legal moves a piece can make when you hover the cursor over it. object of the game read our rules.
Match Play & Money Play
Willhill offers you two different ways to wager money at Backgammon:
Firstly Match Play - opponents will play one or more games so they can reach a target point-score first. The doubling cube can be of value, as it raises the point total of one round of the game.
In the lobby select a 'Match Play' game displaying your preferred stake and target point-score. The winner receives their stake back plus their opponent's stake, less the applicable rake. You must reach the room's target score to win the game.
Secondly Money Play - select a 'Money Play' game displaying your preferred per-point stake and Buy-In (the amount of money brought to the table by each player). The winnings are calculated as the difference between your points scored and your opponent's points scored, multiplied by the chosen per-point stake. You can rebuy into the table at any stage.
e.g.: in a £2 per point Money Play game, if you score Backgammon against your opponent, which is worth 3 points, with the doubling cube on 4, you will win £24, 3 points (Backgammon) x 4 (on the cube) = 12 points, 12 points x £2 = £24
Please note that the 'Jacoby' rule applies in Money Play games - this means that gammons or backgammons only count when the doubling cube has been offered at least once during the game.
Resigning a Game
You may choose to resign a game at any stage by clicking on RESIGN. This will automatically forfeit the game to your opponent.
Resigning a Round
Not the same as resigning a game by clicking RESIGN on the right-hand side of the game window! Before a player rolls the dice during the game you can offer to resign the round by clicking on the 'Resign Round' button. You will be asked if you want to offer your opponent either a resignation, a gammon, or a backgammon. If your opponent accepts then the round will end and the score added up appropriately. An offer to resign a backgammon will be automatically accepted.
If your opponent declines then the you can either carry on with your turn as usual, or offer to resign again at the next level up, for example, if offered a gammon before, then only a backgammon can be offered next time. Resign options are reset each turn.
Please Note: If a player times out, or resigns using the table's RESIGN button, they will lose the whole game, not just that round. Play Now!

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