backgammon - glossary
We bring you a complete a - z of common terms in Backgammon, if you would like to keep this list at the side of your computer please feel free to download our free PDF glossary. Click here
Acey-deucey - a Backgammon variant which gives players extra turns if they roll a 1 or 2
Ace Point Game - where a player has two or more checkers on his opponent’s ace point and the player’s hopes of winning depend on getting a shot, hitting it, then keeping his hit checker from coming back around.
Advanced Anchor - A point higher in an opponent’s board than the 24 point. Generally advanced anchors are good for several reason’s firstly they give you more opportunity to hit the opponents checkers if he brings them into the players outfield and you have more opportunities to escape your checkers.
Anchor - where two or more of your opponents checkers occupy a point on your home board.
Automatic Double - where certain rules apply an automatic doubling of the value of the game is effected when both players roll the same number when deciding who goes first.
Automatic Doubles - This rule is sometimes used in money play but never in match play. When automatic doubles are in effect, if the first roll (where each player rolls one die.) Is a double, the cube is turned one level. Sometimes there can be a limit of say, one or two doubles.
Backgammon - where one player bears off all of his checkers while his opponent still has one or more checkers on the bar or in the opponents home board this counts for triple a normal games points
Back Game - a game strategy where two or more points are occupied in your opponents inner board.
Bar - The area where blots are placed after being hit, normally a raised divider between the home and outer boards.
Bar Point - Either of the two points in the outer board adjacent to the bar the 7 or 18 point.
Bear Off - To remove a checker from the home board by rolling a number is equal to or greater than the point on which the checker sits.
Bearin phase - during the game the point at which a player brings all his checkers to the opponents inner board.
Beaver Offer - a commonly used rule in money play but never in match play, if an opponent doubles and a player feels he is actually the favourite, he may say ‘beaver’ and turn the cube an additional level, but he keeps control of the cube. This can only be done as soon as the player is doubled.
Blitz - an aggressive tactic where your opponent hits you on the inner board often quite loosely in the hope that before you can hit back he would have taken points and even closed you out. Backgammon at Ladbrokes
Golden Point - when you occupy your opponents 5 point with two of one’s own checkers, useful for preventing primes. (see illustration.)
Race - a game in which there is no longer any contact see illustration.
